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Thread Statistics | Show CCP posts - 63 post(s) |
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CCP Nullarbor
C C P C C P Alliance
0

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Posted - 2011.10.18 20:56:00 -
[1] - Quote
Bodega Cat wrote:Can the Offices be named?
Oh I know the answer to this one - no you cannot name them (sorry).
Also, popping my dev post cherry. |
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CCP Nullarbor
C C P C C P Alliance
0

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Posted - 2011.10.18 21:02:00 -
[2] - Quote
Buruk Utama wrote:CCP Nullarbor wrote:Bodega Cat wrote:Can the Offices be named? Oh I know the answer to this one - no you cannot name them (sorry). Also, popping my dev post cherry. You gota flip your picture port around. Your Dev banner covers your entire face 
Probably for the best. |
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CCP Nullarbor
C C P C C P Alliance
1

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Posted - 2011.10.19 09:52:00 -
[3] - Quote
Lolmer wrote:Will editing reinforce timer/standings/tax of a Customs Office have to be done while right next to the customs office, so we have to fly to each CO the corp owns to update it if we change policies, or is there a central point where the corporation may manage all (or subsets of all) customs offices?
Confirming you can change reinforcement exit time, standings and tax rates remotely by viewing your customs offices in the corp assets screen. |
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CCP Nullarbor
C C P C C P Alliance
1

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Posted - 2011.10.19 10:52:00 -
[4] - Quote
Jackie Fisher wrote:Will corporate wallet tax payment entries show which planets customs office they are for?
Yes.
Jackie Fisher wrote:Will there be any controls provided for which corporate wallet division the tax payments go into?
At the moment no, they go into the Master Wallet.
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CCP Nullarbor
C C P C C P Alliance
1

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Posted - 2011.10.19 11:11:00 -
[5] - Quote
Rek Seven wrote:@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)
Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access. |
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CCP Nullarbor
C C P C C P Alliance
1

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Posted - 2011.10.19 18:09:00 -
[6] - Quote
Daedalus II wrote:It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out.
Tax rate is available to you while you are in system but you can see them all on the overview so you don't need to actually fly up to each one. I will cite technical complexity as the reason it isn't initially available to everyone / everywhere but I can also see an argument for exploration as being part of the PI gameplay anyway.
Re comments about not responding, give us some time, today has been a particularly rough day at CCP. We did have a meeting this morning to discuss the many ideas and comments in this thread and some points are being acting on already so hang tight. |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.20 15:04:00 -
[7] - Quote
Isabella Thresher wrote:q1: can we defend our customs office in lowsec without taking a standing hit?
Attacking a customs office in lowsec will give you GCC so anyone can shoot you, from the owning corp or otherwise.
Isabella Thresher wrote:q2: can we use the custom office on a corporate level now, or will it still be single player?
Everyone from the owning corp may use the customs office but the inventory inside it, like PI, are stored per player.
CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.20 17:29:00 -
[8] - Quote
Hundo Kay wrote:I have scanned the topics, and I still have not seen any response to the question of what happens to the PI goodies stored inside when the POCO goes Boom.
Do we get a drop like everything else at 50/50 for each item batch, or nothing?
This single question will determine the long term survivability of the POCO.
If the drop rate is 0% then when the newness of ganking these things wears off, they should become more stable.
If on the otherhand, there is a drop potential, I can see a lot more people having an incentive to not only knock these things around like Loot Pinatas, but also to maintain a small PvP force around them for the 24+ hours of reinforcement.
We already know people can still get their stuff out before it pops, but will there be an incentive to maintain a force at the POCO while popping it?
So please CCP, fill us in on the details of what happens when these things go "POP".
No drop, the items are just destroyed.
CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.20 17:42:00 -
[9] - Quote
Ingvar Angst wrote:CCP Nullarbor wrote:Hundo Kay wrote:I have scanned the topics, and I still have not seen any response to the question of what happens to the PI goodies stored inside when the POCO goes Boom.
Do we get a drop like everything else at 50/50 for each item batch, or nothing?
This single question will determine the long term survivability of the POCO.
If the drop rate is 0% then when the newness of ganking these things wears off, they should become more stable.
If on the otherhand, there is a drop potential, I can see a lot more people having an incentive to not only knock these things around like Loot Pinatas, but also to maintain a small PvP force around them for the 24+ hours of reinforcement.
We already know people can still get their stuff out before it pops, but will there be an incentive to maintain a force at the POCO while popping it?
So please CCP, fill us in on the details of what happens when these things go "POP". No drop, the items are just destroyed. For some reason you seem to be very selective with what you're choosing to answer, adeptly avoiding concerns.
I'm a programmer so sticking with what I know. Rest assured, we have been discussing all of the content in this thread with the design team the last 2 days and they have been taking notes and creating new tasks for us. We are listening.
CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.21 06:46:00 -
[10] - Quote
Alx Warlord wrote:Will POCOs gives us kill-mails? it will be shown on killboards? ( Depending on the answer people will hunt them for fun or not )
Yes like POSs, POCOs generate kill mails. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.21 18:01:00 -
[11] - Quote
Meldan Anstian wrote:It takes some time to anchor a gantry, and then more time to upgrade it to a customs office. How much hasn't been announced I don't think.
60 seconds to anchor, 20 seconds to bring online.
Meldan Anstian wrote:Nothing has been said about the defenses of a gantry, other than hit points. Does a gantry go into reinforcement mode like a CO? Is a gantry vulnerable while it's being upgraded? How long does it take to upgrade a gantry to a customs office? What happens if your gantry is being upgraded and then is put into reinforced mode? Does upgrading cease until RF mode ends?
They are invulnerable during anchoring but not onlining. 10,000,000 shield HP for the gantry and no RF timer. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.23 18:32:00 -
[12] - Quote
Max Devious wrote:Only question I still have not seen answered is how my standings are going to be affected by killing one of these LowSec structures, and will I be on an aggression timer afterwards.
You get a security status hit for aggressing / destroying one in lowsec and will be on GCC. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.24 10:11:00 -
[13] - Quote
Scarlett Ninja wrote:CCP Nullarbor wrote:Max Devious wrote:Only question I still have not seen answered is how my standings are going to be affected by killing one of these LowSec structures, and will I be on an aggression timer afterwards. You get a security status hit for aggressing / destroying one in lowsec and will be on GCC. I think we are all wasting our time here folks............the only answers that CCP are giving are like the one above, it seems POCO's are going to be rolled out as in the original blog otherwise how would a DEV be able to answer this question as definitely as this? If there was any doubt as to the final implementation the answer would have been worded differently and also note that this is on page 68, so they already know of peoples concerns! Scarlett Ninja over and out.........going to find something else to do :(
No I am just giving the answers I know for sure. Some other changes are in the pipe but aren't finalized. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.25 18:53:00 -
[14] - Quote
Meldan Anstian wrote:Creat Posudol wrote:You misunderstood me completely there. I was saying that if the ATTACKERS (!!!) split up to attack multiple POCOs, putting one attacker at each non-primary target just for the mail(s) to cover the primary attack (as you suggested), then those lone attackers could be easily picked off one by one if the defenders do manage to get even a small defense fleet together. Nobody is gonna defend anything unless it is upon reinforcement exit, there are no defenders in your case! Also throughout your replies you constantly seem to think that the increased interaction is supposed to occur at this point in the first place. It isn't - as I've already stated as well. That is what reinforcement is for, to have a time and a place to meet and have "interaction"  If someone decides to shoot some POCOs just to generate some mails, let him. Who cares? Unless the POCO is reinforced nobody is gonna move. You can try to drop by if you happen to be in the vicinity, but just wait for him to reinforce it, and either fight him upon reinforcement exit, or rep up the shields enough so that reinforcement resets. Who cares about a couple of (or couple of dozen) mails? Ahh, I understand better now. There is no reason for a lone player to attack a PCO and stick around awaiting a response from defenders. The purpose of him was to create confusion and generate uncertainty.
We put in a change today so that mails wont be generated unless you do at least some significant amount of damage. A lone rifter doing a drive by won't trigger it, because that would be annoying. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.25 19:23:00 -
[15] - Quote
Kassasis Dakkstromri wrote:CCP Nullarbor wrote:Meldan Anstian wrote:Creat Posudol wrote:You misunderstood me completely there. I was saying that if the ATTACKERS (!!!) split up to attack multiple POCOs, putting one attacker at each non-primary target just for the mail(s) to cover the primary attack (as you suggested), then those lone attackers could be easily picked off one by one if the defenders do manage to get even a small defense fleet together. Nobody is gonna defend anything unless it is upon reinforcement exit, there are no defenders in your case! Also throughout your replies you constantly seem to think that the increased interaction is supposed to occur at this point in the first place. It isn't - as I've already stated as well. That is what reinforcement is for, to have a time and a place to meet and have "interaction"  If someone decides to shoot some POCOs just to generate some mails, let him. Who cares? Unless the POCO is reinforced nobody is gonna move. You can try to drop by if you happen to be in the vicinity, but just wait for him to reinforce it, and either fight him upon reinforcement exit, or rep up the shields enough so that reinforcement resets. Who cares about a couple of (or couple of dozen) mails? Ahh, I understand better now. There is no reason for a lone player to attack a PCO and stick around awaiting a response from defenders. The purpose of him was to create confusion and generate uncertainty. We put in a change today so that mails wont be generated unless you do at least some significant amount of damage. A lone rifter doing a drive by won't trigger it, because that would be annoying. When should we be hearing from yourself or CCP Phantom (or even CCP Omen) regarding other adjustments that have been made/ will be made?
I believe Omen is working on another dev blog to explain some more changes and reiterate some of the answers we have given in this thread. No ETA on that just yet, as it depends on making sure we can actually get it all done first. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.26 10:28:00 -
[16] - Quote
steave435 wrote:CCP Nullarbor wrote:Meldan Anstian wrote:Creat Posudol wrote:You misunderstood me completely there. I was saying that if the ATTACKERS (!!!) split up to attack multiple POCOs, putting one attacker at each non-primary target just for the mail(s) to cover the primary attack (as you suggested), then those lone attackers could be easily picked off one by one if the defenders do manage to get even a small defense fleet together. Nobody is gonna defend anything unless it is upon reinforcement exit, there are no defenders in your case! Also throughout your replies you constantly seem to think that the increased interaction is supposed to occur at this point in the first place. It isn't - as I've already stated as well. That is what reinforcement is for, to have a time and a place to meet and have "interaction"  If someone decides to shoot some POCOs just to generate some mails, let him. Who cares? Unless the POCO is reinforced nobody is gonna move. You can try to drop by if you happen to be in the vicinity, but just wait for him to reinforce it, and either fight him upon reinforcement exit, or rep up the shields enough so that reinforcement resets. Who cares about a couple of (or couple of dozen) mails? Ahh, I understand better now. There is no reason for a lone player to attack a PCO and stick around awaiting a response from defenders. The purpose of him was to create confusion and generate uncertainty. We put in a change today so that mails wont be generated unless you do at least some significant amount of damage. A lone rifter doing a drive by won't trigger it, because that would be annoying. When can that be applied to POS/SBU and probably station/ihub mechanics? :D
Yeah potentially, might see how it plays out with COs first. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.10.26 21:52:00 -
[17] - Quote
Max O'Deel wrote:So CCP do you intend to reimburse all the corps who live and have a POS in WH space when you realise too late that they should have been able to deploy defences to protect them. If you like to have a natural balance in EVE the structures in WH need to be governed by different parameters. POINT 1. there is usually only one corp in a WH they are not going to be able to tax anyone except themselves,(so where is their revenue).
POINT 2. unlike anywhere else in EVE where gangs/fleets can very very quickly and easily be formed to defend a structure. The random access mechanics WH makes, defending them unrealistic. (yes I know if it is attacked you can spend, oh say an hour scanning a way out in order that your team of defenders can fly back in, WOW! all, whilst your POCO's is being attacked, then if you are very, very lucky, you might just save it.
POINT 3. If these BPCGÇÖs are only available via DED/Concord stores have you thought about those who canGÇÖt access them thus leaving corp POSGÇÖs unable to obtain the items to function. At least give them a fighting chance and seed them at most stations in EVE even if they cost a bit more there. I doubt any one minds them being destructible however they MUST have at least minimum auto defences. in WH space the corp numbers just are not the same as in Low/Null and High sec.
Please stop this application of two dimensional thought ( NULL SEC vs EMPIRE) you created WH space with parameters differing from those two so please THINK and realise the POCO's need to be different from both of them.
Dont get me wrong the concept is great, it's just, well not really thought out fully. this is potentially a global, sorry universal POS wrecker that no fleet of dreadnaughts ever achieved.
POCOs have a reinforce timer like POSs, however unlike POSs you don't need to fuel it. You get to choose the hour which it comes out of reinforce giving you advance notice and the opportunity to align it for when your corp is most active.
We are expecting BPCs and the built gantrys to be sold on the open market by those players who have loyalty points. The more entrepreneurial players out there would already be thinking about ways to get hold of more loyalty points before hand to make the most of the initial demand. CCP Nullarbor | Exotic Dancer |
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CCP Nullarbor
C C P C C P Alliance
336

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Posted - 2011.11.02 21:41:00 -
[18] - Quote
olsted wrote:So here we are over two weeks since the devblog. There has been a substantial amount of feedback regarding the implementation. We've seen evidence of CCP listening (or atleast taking notes).
Wheres the v2 of the draft of this idea that addresses the raised (and enumerated) concerns either through "you're right were gonna fix that" or "thats not a concern for us at this time" point by point?
Communication is a 2 way street and other than someone taking notes im not seeing any responses here.
(unless you count the nifty videos about art in development... Im pretty sure theres a shiny monkey in em if you look closely enough!"
Thanks, -O.
We have a follow up devblog drafted and are just waiting on confirmation to some changes before releasing more details. No promises, but maybe early next week?
Besides, you should be busy gawking over new BCs anyway  CCP Nullarbor | Exotic Dancer |
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